Chris Hong: How to deal with latency in real-time multiplayer
Date and time
Location
Online event
How to deal with latency to improve the play experience for real-time multiplayer from both game design and technical perspectives?
About this event
Overview:
Chris is going to share his experience of how to deal with latency to improve the play experience for real-time multiplayer from both game design and technical perspectives.
It is also adaptable to any network-linked gameplay.
Target audience:
Developers who want to understand how to improve gameplay experience in network gameplay.
Contents:
- What is latency and where does it come from.
- How to cover up by game design
- How to improve the server architecture
Duration: 60 minutes
Speaker:
Chris Hong, Tech Lead for Backend & Service at Metacore Games, started his career as a server programmer in 1995, and successfully lead 13+ real-time Massive Multiplayers in PC/Consoles and 5+ mobile games. He founded 3 game startups and run them for almost 15 years. He also was a lecturer to teach game programming. www.LinkedIn.com/in/feverbypassion/